Files
UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidRuntimeSettings/AndroidRuntimeSettings.Build.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

35 lines
796 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidRuntimeSettings : ModuleRules
{
public AndroidRuntimeSettings(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "Android";
PublicDependencyModuleNames.Add("AudioPlatformConfiguration");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine"
}
);
if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"TargetPlatform"
}
);
PrivateIncludePathModuleNames.Add("AndroidTargetPlatform");
}
}
}