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158 lines
5.0 KiB
C#
158 lines
5.0 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Tools.DotNETCommon;
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using System.IO;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Class to manage looking up data driven platform information (loaded from .ini files instead of in code)
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/// </summary>
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public class DataDrivenPlatformInfo
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{
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/// <summary>
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/// All data driven information about a platform
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/// </summary>
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public class ConfigDataDrivenPlatformInfo
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{
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/// <summary>
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/// Is the platform a confidential ("console-style") platform
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/// </summary>
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public bool bIsConfidential;
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/// <summary>
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/// Additional restricted folders for this platform.
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/// </summary>
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public string[] AdditionalRestrictedFolders = null;
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/// <summary>
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/// Entire ini parent chain, ending with this platform
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/// </summary>
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public string[] IniParentChain = null;
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};
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static Dictionary<string, ConfigDataDrivenPlatformInfo> PlatformInfos = null;
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/// <summary>
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/// Return all data driven infos found
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/// </summary>
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/// <returns></returns>
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public static Dictionary<string, ConfigDataDrivenPlatformInfo> GetAllPlatformInfos()
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{
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// need to init?
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if (PlatformInfos == null)
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{
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PlatformInfos = new Dictionary<string, ConfigDataDrivenPlatformInfo>();
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Dictionary<string, string> IniParents = new Dictionary<string, string>();
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foreach (DirectoryReference EngineConfigDir in UnrealBuildTool.GetAllEngineDirectories("Config"))
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{
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// look through all config dirs looking for the data driven ini file
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foreach (string FilePath in Directory.EnumerateFiles(EngineConfigDir.FullName, "DataDrivenPlatformInfo.ini", SearchOption.AllDirectories))
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{
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FileReference FileRef = new FileReference(FilePath);
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// get the platform name from the path
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string IniPlatformName;
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if (FileRef.IsUnderDirectory(DirectoryReference.Combine(UnrealBuildTool.EngineDirectory, "Config")))
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{
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// Foo/Engine/Config/<Platform>/DataDrivenPlatformInfo.ini
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IniPlatformName = Path.GetFileName(Path.GetDirectoryName(FilePath));
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}
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else
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{
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// Foo/Engine/Platforms/<Platform>/Config/DataDrivenPlatformInfo.ini
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IniPlatformName = Path.GetFileName(Path.GetDirectoryName(Path.GetDirectoryName(FilePath)));
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}
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// load the DataDrivenPlatformInfo from the path
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ConfigFile Config = new ConfigFile(FileRef);
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ConfigDataDrivenPlatformInfo NewInfo = new ConfigDataDrivenPlatformInfo();
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// we must have the key section
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ConfigFileSection Section = null;
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if (Config.TryGetSection("DataDrivenPlatformInfo", out Section))
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{
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ConfigHierarchySection ParsedSection = new ConfigHierarchySection(new List<ConfigFileSection>() { Section });
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// get string values
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string IniParent;
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if (ParsedSection.TryGetValue("IniParent", out IniParent))
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{
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IniParents[IniPlatformName] = IniParent;
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}
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// slightly nasty bool parsing for bool values
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string Temp;
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if (ParsedSection.TryGetValue("bIsConfidential", out Temp) == false || ConfigHierarchy.TryParse(Temp, out NewInfo.bIsConfidential) == false)
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{
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NewInfo.bIsConfidential = false;
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}
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// get a list of additional restricted folders
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IReadOnlyList<string> AdditionalRestrictedFolders;
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if(ParsedSection.TryGetValues("AdditionalRestrictedFolders", out AdditionalRestrictedFolders) && AdditionalRestrictedFolders.Count > 0)
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{
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NewInfo.AdditionalRestrictedFolders = AdditionalRestrictedFolders.Select(x => x.Trim()).Where(x => x.Length > 0).ToArray();
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}
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// create cache it
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PlatformInfos[IniPlatformName] = NewInfo;
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}
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}
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}
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// now that all are read in, calculate the ini parent chain, starting with parent-most
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foreach (KeyValuePair<string, ConfigDataDrivenPlatformInfo> Pair in PlatformInfos)
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{
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string CurrentPlatform;
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// walk up the chain and build up the ini chain
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List<string> Chain = new List<string>();
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if (IniParents.TryGetValue(Pair.Key, out CurrentPlatform))
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{
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while (!string.IsNullOrEmpty(CurrentPlatform))
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{
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// insert at 0 to reverse the order
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Chain.Insert(0, CurrentPlatform);
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if (IniParents.TryGetValue(CurrentPlatform, out CurrentPlatform) == false)
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{
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break;
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}
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}
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}
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// bake it into the info
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if (Chain.Count > 0)
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{
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Pair.Value.IniParentChain = Chain.ToArray();
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}
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}
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}
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return PlatformInfos;
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}
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/// <summary>
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/// Return the data driven info for the given platform name
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/// </summary>
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/// <param name="PlatformName"></param>
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/// <returns></returns>
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public static ConfigDataDrivenPlatformInfo GetDataDrivenInfoForPlatform(string PlatformName)
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{
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// lookup the platform name (which is not guaranteed to be there)
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ConfigDataDrivenPlatformInfo Info = null;
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GetAllPlatformInfos().TryGetValue(PlatformName, out Info);
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// return what we found of null if nothing
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return Info;
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}
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}
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}
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