Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/DataDrivenPlatformInfo.cs
Rolando Caloca 1a30325d6f Copying //UE4/Dev-RenderPlat-Staging@9551419 to //UE4/Main
#rb none
#rnx

[CL 9551447 by Rolando Caloca in Main branch]
2019-10-11 15:33:31 -04:00

158 lines
5.0 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Tools.DotNETCommon;
using System.IO;
namespace UnrealBuildTool
{
/// <summary>
/// Class to manage looking up data driven platform information (loaded from .ini files instead of in code)
/// </summary>
public class DataDrivenPlatformInfo
{
/// <summary>
/// All data driven information about a platform
/// </summary>
public class ConfigDataDrivenPlatformInfo
{
/// <summary>
/// Is the platform a confidential ("console-style") platform
/// </summary>
public bool bIsConfidential;
/// <summary>
/// Additional restricted folders for this platform.
/// </summary>
public string[] AdditionalRestrictedFolders = null;
/// <summary>
/// Entire ini parent chain, ending with this platform
/// </summary>
public string[] IniParentChain = null;
};
static Dictionary<string, ConfigDataDrivenPlatformInfo> PlatformInfos = null;
/// <summary>
/// Return all data driven infos found
/// </summary>
/// <returns></returns>
public static Dictionary<string, ConfigDataDrivenPlatformInfo> GetAllPlatformInfos()
{
// need to init?
if (PlatformInfos == null)
{
PlatformInfos = new Dictionary<string, ConfigDataDrivenPlatformInfo>();
Dictionary<string, string> IniParents = new Dictionary<string, string>();
foreach (DirectoryReference EngineConfigDir in UnrealBuildTool.GetAllEngineDirectories("Config"))
{
// look through all config dirs looking for the data driven ini file
foreach (string FilePath in Directory.EnumerateFiles(EngineConfigDir.FullName, "DataDrivenPlatformInfo.ini", SearchOption.AllDirectories))
{
FileReference FileRef = new FileReference(FilePath);
// get the platform name from the path
string IniPlatformName;
if (FileRef.IsUnderDirectory(DirectoryReference.Combine(UnrealBuildTool.EngineDirectory, "Config")))
{
// Foo/Engine/Config/<Platform>/DataDrivenPlatformInfo.ini
IniPlatformName = Path.GetFileName(Path.GetDirectoryName(FilePath));
}
else
{
// Foo/Engine/Platforms/<Platform>/Config/DataDrivenPlatformInfo.ini
IniPlatformName = Path.GetFileName(Path.GetDirectoryName(Path.GetDirectoryName(FilePath)));
}
// load the DataDrivenPlatformInfo from the path
ConfigFile Config = new ConfigFile(FileRef);
ConfigDataDrivenPlatformInfo NewInfo = new ConfigDataDrivenPlatformInfo();
// we must have the key section
ConfigFileSection Section = null;
if (Config.TryGetSection("DataDrivenPlatformInfo", out Section))
{
ConfigHierarchySection ParsedSection = new ConfigHierarchySection(new List<ConfigFileSection>() { Section });
// get string values
string IniParent;
if (ParsedSection.TryGetValue("IniParent", out IniParent))
{
IniParents[IniPlatformName] = IniParent;
}
// slightly nasty bool parsing for bool values
string Temp;
if (ParsedSection.TryGetValue("bIsConfidential", out Temp) == false || ConfigHierarchy.TryParse(Temp, out NewInfo.bIsConfidential) == false)
{
NewInfo.bIsConfidential = false;
}
// get a list of additional restricted folders
IReadOnlyList<string> AdditionalRestrictedFolders;
if(ParsedSection.TryGetValues("AdditionalRestrictedFolders", out AdditionalRestrictedFolders) && AdditionalRestrictedFolders.Count > 0)
{
NewInfo.AdditionalRestrictedFolders = AdditionalRestrictedFolders.Select(x => x.Trim()).Where(x => x.Length > 0).ToArray();
}
// create cache it
PlatformInfos[IniPlatformName] = NewInfo;
}
}
}
// now that all are read in, calculate the ini parent chain, starting with parent-most
foreach (KeyValuePair<string, ConfigDataDrivenPlatformInfo> Pair in PlatformInfos)
{
string CurrentPlatform;
// walk up the chain and build up the ini chain
List<string> Chain = new List<string>();
if (IniParents.TryGetValue(Pair.Key, out CurrentPlatform))
{
while (!string.IsNullOrEmpty(CurrentPlatform))
{
// insert at 0 to reverse the order
Chain.Insert(0, CurrentPlatform);
if (IniParents.TryGetValue(CurrentPlatform, out CurrentPlatform) == false)
{
break;
}
}
}
// bake it into the info
if (Chain.Count > 0)
{
Pair.Value.IniParentChain = Chain.ToArray();
}
}
}
return PlatformInfos;
}
/// <summary>
/// Return the data driven info for the given platform name
/// </summary>
/// <param name="PlatformName"></param>
/// <returns></returns>
public static ConfigDataDrivenPlatformInfo GetDataDrivenInfoForPlatform(string PlatformName)
{
// lookup the platform name (which is not guaranteed to be there)
ConfigDataDrivenPlatformInfo Info = null;
GetAllPlatformInfos().TryGetValue(PlatformName, out Info);
// return what we found of null if nothing
return Info;
}
}
}