Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/Rider/RiderProjectFile.cs
DecoyRS f826d35393 PR #6297: Fixing Rider project files generator (Contributed by DecoyRS)
#rb none
#jira
#rnx

#ROBOMERGE-SOURCE: CL 9839424 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v546-9757112)

[CL 9839431 by ben marsh in Main branch]
2019-10-25 11:09:19 -04:00

388 lines
15 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using Tools.DotNETCommon;
namespace UnrealBuildTool
{
internal class RiderProjectFile : ProjectFile
{
public DirectoryReference RootPath;
public HashSet<TargetType> TargetTypes;
public CommandLineArguments Arguments;
public RiderProjectFile(FileReference InProjectFilePath) : base(InProjectFilePath)
{
}
/// <summary>
/// Write project file info in JSON file.
/// For every combination of <c>UnrealTargetPlatform</c>, <c>UnrealTargetConfiguration</c> and <c>TargetType</c>
/// will be generated separate JSON file.
/// Project file will be stored:
/// For UE4: {UE4Root}/Engine/Intermediate/ProjectFiles/.Rider/{Platform}/{Configuration}/{TargetType}/{ProjectName}.json
/// For game: {GameRoot}/Intermediate/ProjectFiles/.Rider/{Platform}/{Configuration}/{TargetType}/{ProjectName}.json
/// </summary>
/// <remarks>
/// * <c>UnrealTargetPlatform.Win32</c> will be always ignored.
/// * <c>TargetType.Editor</c> will be generated for current platform only and will ignore <c>UnrealTargetConfiguration.Test</c> and <c>UnrealTargetConfiguration.Shipping</c> configurations
/// * <c>TargetType.Program</c> will be generated for current platform only and <c>UnrealTargetConfiguration.Development</c> configuration only
/// </remarks>
/// <param name="InPlatforms"></param>
/// <param name="InConfigurations"></param>
/// <param name="PlatformProjectGenerators"></param>
/// <returns></returns>
public override bool WriteProjectFile(List<UnrealTargetPlatform> InPlatforms,
List<UnrealTargetConfiguration> InConfigurations,
PlatformProjectGeneratorCollection PlatformProjectGenerators)
{
string ProjectName = ProjectFilePath.GetFileNameWithoutAnyExtensions();
DirectoryReference projectRootFolder = DirectoryReference.Combine(RootPath, ".Rider");
List<Tuple<FileReference, UEBuildTarget>> fileToTarget = new List<Tuple<FileReference, UEBuildTarget>>();
foreach (UnrealTargetPlatform Platform in InPlatforms.Where(it => it != UnrealTargetPlatform.Win32))
{
foreach (UnrealTargetConfiguration Configuration in InConfigurations)
{
foreach (ProjectTarget ProjectTarget in ProjectTargets)
{
if (TargetTypes.Any() && !TargetTypes.Contains(ProjectTarget.TargetRules.Type)) continue;
// Skip Programs for all configs except for current platform + Development configuration
if (ProjectTarget.TargetRules.Type == TargetType.Program && (BuildHostPlatform.Current.Platform != Platform || Configuration != UnrealTargetConfiguration.Development))
{
continue;
}
// Skip Editor for all platforms except for current platform
if (ProjectTarget.TargetRules.Type == TargetType.Editor && (BuildHostPlatform.Current.Platform != Platform || (Configuration == UnrealTargetConfiguration.Test || Configuration == UnrealTargetConfiguration.Shipping)))
{
continue;
}
DirectoryReference ConfigurationFolder = DirectoryReference.Combine(projectRootFolder, Platform.ToString(), Configuration.ToString());
DirectoryReference TargetFolder =
DirectoryReference.Combine(ConfigurationFolder, ProjectTarget.TargetRules.Type.ToString());
string DefaultArchitecture = UEBuildPlatform
.GetBuildPlatform(BuildHostPlatform.Current.Platform)
.GetDefaultArchitecture(ProjectTarget.UnrealProjectFilePath);
TargetDescriptor TargetDesc = new TargetDescriptor(ProjectTarget.UnrealProjectFilePath, ProjectTarget.Name,
BuildHostPlatform.Current.Platform, UnrealTargetConfiguration.Development,
DefaultArchitecture, Arguments);
UEBuildTarget BuildTarget = UEBuildTarget.Create(TargetDesc, false, false);
FileReference OutputFile = FileReference.Combine(TargetFolder, $"{ProjectName}.json");
fileToTarget.Add(Tuple.Create(OutputFile, BuildTarget));
}
}
}
foreach (Tuple<FileReference,UEBuildTarget> tuple in fileToTarget)
{
SerializeTarget(tuple.Item1, tuple.Item2);
}
return true;
}
private static void SerializeTarget(FileReference OutputFile, UEBuildTarget BuildTarget)
{
DirectoryReference.CreateDirectory(OutputFile.Directory);
using (JsonWriter Writer = new JsonWriter(OutputFile))
{
ExportTarget(BuildTarget, Writer);
}
}
/// <summary>
/// Write a Target to a JSON writer. Is array is empty, don't write anything
/// </summary>
/// <param name="Target"></param>
/// <param name="Writer">Writer for the array data</param>
private static void ExportTarget(UEBuildTarget Target, JsonWriter Writer)
{
Writer.WriteObjectStart();
Writer.WriteValue("Name", Target.TargetName);
Writer.WriteValue("Configuration", Target.Configuration.ToString());
Writer.WriteValue("Platform", Target.Platform.ToString());
Writer.WriteValue("TargetFile", Target.TargetRulesFile.FullName);
if (Target.ProjectFile != null)
{
Writer.WriteValue("ProjectFile", Target.ProjectFile.FullName);
}
ExportEnvironmentToJson(Target, Writer);
if(Target.Binaries.Any())
{
Writer.WriteArrayStart("Binaries");
foreach (UEBuildBinary Binary in Target.Binaries)
{
Writer.WriteObjectStart();
ExportBinary(Binary, Writer);
Writer.WriteObjectEnd();
}
Writer.WriteArrayEnd();
}
HashSet<string> moduleNames = new HashSet<string>();
Writer.WriteObjectStart("Modules");
foreach (UEBuildBinary Binary in Target.Binaries)
{
foreach (UEBuildModule Module in Binary.Modules)
{
if(moduleNames.Add(Module.Name))
{
Writer.WriteObjectStart(Module.Name);
ExportModule(Module, Binary.OutputDir, Target.GetExecutableDir(), Writer);
Writer.WriteObjectEnd();
}
}
}
Writer.WriteObjectEnd();
ExportPluginsFromTarget(Target, Writer);
Writer.WriteObjectEnd();
}
/// <summary>
/// Write a Module to a JSON writer. If array is empty, don't write anything
/// </summary>
/// <param name="BinaryOutputDir"></param>
/// <param name="TargetOutputDir"></param>
/// <param name="Writer">Writer for the array data</param>
/// <param name="Module"></param>
private static void ExportModule(UEBuildModule Module, DirectoryReference BinaryOutputDir, DirectoryReference TargetOutputDir, JsonWriter Writer)
{
Writer.WriteValue("Name", Module.Name);
Writer.WriteValue("Directory", Module.ModuleDirectory.FullName);
Writer.WriteValue("Rules", Module.RulesFile.FullName);
Writer.WriteValue("PCHUsage", Module.Rules.PCHUsage.ToString());
UEBuildModuleCPP ModuleCPP = Module as UEBuildModuleCPP;
if (ModuleCPP != null)
{
Writer.WriteValue("GeneratedCodeDirectory", ModuleCPP.GeneratedCodeDirectory != null ? ModuleCPP.GeneratedCodeDirectory.FullName : string.Empty);
}
if (Module.Rules.PrivatePCHHeaderFile != null)
{
Writer.WriteValue("PrivatePCH", FileReference.Combine(Module.ModuleDirectory, Module.Rules.PrivatePCHHeaderFile).FullName);
}
if (Module.Rules.SharedPCHHeaderFile != null)
{
Writer.WriteValue("SharedPCH", FileReference.Combine(Module.ModuleDirectory, Module.Rules.SharedPCHHeaderFile).FullName);
}
ExportJsonModuleArray(Writer, "PublicDependencyModules", Module.PublicDependencyModules);
ExportJsonModuleArray(Writer, "PublicIncludePathModules", Module.PublicIncludePathModules);
ExportJsonModuleArray(Writer, "PrivateDependencyModules", Module.PrivateDependencyModules);
ExportJsonModuleArray(Writer, "PrivateIncludePathModules", Module.PrivateIncludePathModules);
ExportJsonModuleArray(Writer, "DynamicallyLoadedModules", Module.DynamicallyLoadedModules);
ExportJsonStringArray(Writer, "PublicSystemIncludePaths", Module.PublicSystemIncludePaths.Select(x => x.FullName));
ExportJsonStringArray(Writer, "PublicIncludePaths", Module.PublicIncludePaths.Select(x => x.FullName));
ExportJsonStringArray(Writer, "LegacyPublicIncludePaths", Module.LegacyPublicIncludePaths.Select(x => x.FullName));
ExportJsonStringArray(Writer, "PrivateIncludePaths", Module.PrivateIncludePaths.Select(x => x.FullName));
ExportJsonStringArray(Writer, "PublicLibraryPaths", Module.PublicSystemLibraryPaths.Select(x => x.FullName));
ExportJsonStringArray(Writer, "PublicAdditionalLibraries", Module.PublicAdditionalLibraries);
ExportJsonStringArray(Writer, "PublicFrameworks", Module.PublicFrameworks);
ExportJsonStringArray(Writer, "PublicWeakFrameworks", Module.PublicWeakFrameworks);
ExportJsonStringArray(Writer, "PublicDelayLoadDLLs", Module.PublicDelayLoadDLLs);
ExportJsonStringArray(Writer, "PublicDefinitions", Module.PublicDefinitions);
ExportJsonStringArray(Writer, "PrivateDefinitions", Module.Rules.PrivateDefinitions);
ExportJsonStringArray(Writer, "ProjectDefinitions", /* TODO: Add method ShouldAddProjectDefinitions */ !Module.Rules.bTreatAsEngineModule ? Module.Rules.Target.ProjectDefinitions : new string[0]);
ExportJsonStringArray(Writer, "ApiDefinitions", Module.GetEmptyApiMacros());
Writer.WriteValue("ShouldAddLegacyPublicIncludePaths", Module.Rules.bLegacyPublicIncludePaths);
if(Module.Rules.CircularlyReferencedDependentModules.Any())
{
Writer.WriteArrayStart("CircularlyReferencedModules");
foreach (string ModuleName in Module.Rules.CircularlyReferencedDependentModules)
{
Writer.WriteValue(ModuleName);
}
Writer.WriteArrayEnd();
}
if(Module.Rules.RuntimeDependencies.Inner.Any())
{
// We don't use info from RuntimeDependencies for code analyzes (at the moment)
// So we're OK with skipping some values if they are not presented
Writer.WriteArrayStart("RuntimeDependencies");
foreach (ModuleRules.RuntimeDependency RuntimeDependency in Module.Rules.RuntimeDependencies.Inner)
{
Writer.WriteObjectStart();
try
{
Writer.WriteValue("Path",
Module.ExpandPathVariables(RuntimeDependency.Path, BinaryOutputDir, TargetOutputDir));
}
catch(BuildException buildException)
{
Log.TraceVerbose("Value {0} for module {1} will not be stored. Reason: {2}", "Path", Module.Name, buildException);
}
if (RuntimeDependency.SourcePath != null)
{
try
{
Writer.WriteValue("SourcePath",
Module.ExpandPathVariables(RuntimeDependency.SourcePath, BinaryOutputDir,
TargetOutputDir));
}
catch(BuildException buildException)
{
Log.TraceVerbose("Value {0} for module {1} will not be stored. Reason: {2}", "SourcePath", Module.Name, buildException);
}
}
Writer.WriteValue("Type", RuntimeDependency.Type.ToString());
Writer.WriteObjectEnd();
}
Writer.WriteArrayEnd();
}
}
/// <summary>
/// Write an array of Modules to a JSON writer. If array is empty, don't write anything
/// </summary>
/// <param name="Writer">Writer for the array data</param>
/// <param name="ArrayName">Name of the array property</param>
/// <param name="Modules">Sequence of Modules to write. May be null.</param>
private static void ExportJsonModuleArray(JsonWriter Writer, string ArrayName, IEnumerable<UEBuildModule> Modules)
{
if (Modules == null || !Modules.Any()) return;
Writer.WriteArrayStart(ArrayName);
foreach (UEBuildModule Module in Modules)
{
Writer.WriteValue(Module.Name);
}
Writer.WriteArrayEnd();
}
/// <summary>
/// Write an array of strings to a JSON writer. Ifl array is empty, don't write anything
/// </summary>
/// <param name="Writer">Writer for the array data</param>
/// <param name="ArrayName">Name of the array property</param>
/// <param name="Strings">Sequence of strings to write. May be null.</param>
static void ExportJsonStringArray(JsonWriter Writer, string ArrayName, IEnumerable<string> Strings)
{
if (Strings == null || !Strings.Any()) return;
Writer.WriteArrayStart(ArrayName);
foreach (string String in Strings)
{
Writer.WriteValue(String);
}
Writer.WriteArrayEnd();
}
/// <summary>
/// Write uplugin content to a JSON writer
/// </summary>
/// <param name="Plugin">Uplugin description</param>
/// <param name="Writer">JSON writer</param>
private static void ExportPlugin(UEBuildPlugin Plugin, JsonWriter Writer)
{
Writer.WriteObjectStart(Plugin.Name);
Writer.WriteValue("File", Plugin.File.FullName);
Writer.WriteValue("Type", Plugin.Type.ToString());
if(Plugin.Dependencies.Any())
{
Writer.WriteStringArrayField("Dependencies", Plugin.Dependencies.Select(it => it.Name));
}
if(Plugin.Modules.Any())
{
Writer.WriteStringArrayField("Modules", Plugin.Modules.Select(it => it.Name));
}
Writer.WriteObjectEnd();
}
/// <summary>
/// Setup plugins for Target and write plugins to JSON writer. Don't write anything if there are no plugins
/// </summary>
/// <param name="Target"></param>
/// <param name="Writer"></param>
private static void ExportPluginsFromTarget(UEBuildTarget Target, JsonWriter Writer)
{
Target.SetupPlugins();
if (!Target.BuildPlugins.Any()) return;
Writer.WriteObjectStart("Plugins");
foreach (UEBuildPlugin plugin in Target.BuildPlugins)
{
ExportPlugin(plugin, Writer);
}
Writer.WriteObjectEnd();
}
/// <summary>
/// Write information about this binary to a JSON file
/// </summary>
/// <param name="Binary"></param>
/// <param name="Writer">Writer for this binary's data</param>
private static void ExportBinary(UEBuildBinary Binary, JsonWriter Writer)
{
Writer.WriteValue("File", Binary.OutputFilePath.FullName);
Writer.WriteValue("Type", Binary.Type.ToString());
Writer.WriteArrayStart("Modules");
foreach(UEBuildModule Module in Binary.Modules)
{
Writer.WriteValue(Module.Name);
}
Writer.WriteArrayEnd();
}
/// <summary>
/// Write C++ toolchain information to JSON writer
/// </summary>
/// <param name="Target"></param>
/// <param name="Writer"></param>
private static void ExportEnvironmentToJson(UEBuildTarget Target, JsonWriter Writer)
{
CppCompileEnvironment GlobalCompileEnvironment = Target.CreateCompileEnvironmentForProjectFiles();
Writer.WriteArrayStart("EnvironmentIncludePaths");
foreach (DirectoryReference Path in GlobalCompileEnvironment.UserIncludePaths)
{
Writer.WriteValue(Path.FullName);
}
foreach (DirectoryReference Path in GlobalCompileEnvironment.SystemIncludePaths)
{
Writer.WriteValue(Path.FullName);
}
// TODO: get corresponding includes for specific platforms
if (UEBuildPlatform.IsPlatformInGroup(Target.Platform, UnrealPlatformGroup.Windows))
{
foreach (DirectoryReference Path in Target.Rules.WindowsPlatform.Environment.IncludePaths)
{
Writer.WriteValue(Path.FullName);
}
}
Writer.WriteArrayEnd();
Writer.WriteArrayStart("EnvironmentDefinitions");
foreach (string Definition in GlobalCompileEnvironment.Definitions)
{
Writer.WriteValue(Definition);
}
Writer.WriteArrayEnd();
}
}
}