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708d88c052d7f40bed56bb0ca6181aac6b10e8bf
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Windows
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ben marsh ad50e5f158 Determine the exact compiler version number from the executable, and whitelist the 14.23.28107 compiler for building UE4.
#rb none
#jira
#rnx

#ROBOMERGE-SOURCE: CL 10370706 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v594-10333955)

[CL 10370725 by ben marsh in Main branch]
2019-11-22 08:35:55 -05:00
..
PVSToolChain.cs
Change PVS Studio toolchain to use an instance of the VCToolChain to preprocess all the input files. Should fix issues with dependency checking not working correctly.
2019-09-23 15:26:25 -04:00
UEBuildWindows.cs
Determine the exact compiler version number from the executable, and whitelist the 14.23.28107 compiler for building UE4.
2019-11-22 08:35:55 -05:00
VCEnvironment.cs
PR #6317: UnrealBuildTool: Add detection of all .NET Framework versions, and throw BuildException if none are found.. (Contributed by mattpetersmrp)
2019-11-13 06:17:38 -05:00
VCToolChain.cs
PR #6215: Work to get clang-cl / lld-link working nicely on windows. (Contributed by SammyJames)
2019-11-07 15:42:08 -05:00
WindowsExports.cs
Use standard UBT logic for finding SignTool.exe instances, so we can use AutoSDK versions distributed with AutoSDK.
2019-10-22 18:45:43 -04:00
WindowsProjectGenerator.cs
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