You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
This mainly covers the new Pixel Streaming plugin version along with minor changes to other parts of the engine: * removed multiple copies of FThread as it's now a part of Core * changes to SlateUser required to fix user input in Pixel Streaming This wasn't formally reviewed due to the size of Pixel Streaming changes, but was skimmed over by Zack Letters before integration #rb zack.letters [CL 9486237 by Andriy Tylychko in Main branch]
32 lines
954 B
HTML
32 lines
954 B
HTML
<!-- Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. -->
|
|
<!DOCTYPE HTML>
|
|
<html>
|
|
|
|
<style type="text/css">
|
|
|
|
p{
|
|
margin : 0px;
|
|
}
|
|
</style>
|
|
|
|
<head>
|
|
<link rel="shortcut icon" href="/images/favicon.ico" type="image/x-icon">
|
|
<script type="text/javascript" src="scripts/frontend.js"></script>
|
|
</head>
|
|
|
|
<body>
|
|
<!-- From https://developer.mozilla.org/en-US/docs/Learn/HTML/Forms/Sending_forms_through_JavaScript !-->
|
|
<button type="button" onclick="sendCmd({ 'cmd': 'start', 'params': {} })">CMD: Start</button>
|
|
<button type="button" onclick="sendCmd({ 'cmd': 'stop', 'params': {} })">CMD: Stop</button>
|
|
<button type="button" onclick="sendCmd({ 'cmd': 'getevents', 'params': {} })">CMD: GetEvents</button>
|
|
<button type="button" onclick="clearLog()">Clear log</button>
|
|
|
|
<br />
|
|
<br />
|
|
<p>- LOG -</p>
|
|
<div id="debugDiv" style="background-color:gray;font-family:Courier New, Courier, monospace;font-size:small">
|
|
<p></p>
|
|
</div>
|
|
</body>
|
|
</html>
|