Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/CrashReportClient.Build.cs
Stefan Boberg d2f9a61b06 Copy-up from Dev-Core
#rb none

[CL 10419044 by Stefan Boberg in Main branch]
2019-11-25 12:03:09 -05:00

62 lines
1.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CrashReportClient : ModuleRules
{
public CrashReportClient(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange
(
new string[]
{
"Runtime/Launch/Public",
"Programs/CrashReportClient/Private",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ApplicationCore",
"CrashReportCore",
"HTTP",
"Json",
"Projects",
"PakFile",
"XmlParser",
"Analytics",
"AnalyticsET",
"DesktopPlatform",
"LauncherPlatform",
"InputCore",
"Slate",
"SlateCore",
"StandaloneRenderer",
"MessageLog",
}
);
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
}
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
WhitelistRestrictedFolders.Add("Private/NotForLicensees");
}
}