Files
UnrealEngineUWP/Engine/Source/Programs/BuildAgent/Workspace/SizesMode.cs
2019-09-27 16:21:33 -04:00

35 lines
1.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BuildAgent.Workspace.Common;
using Tools.DotNETCommon;
namespace BuildAgent.Workspace
{
[ProgramMode("Sizes", "Gathers stats for which streams take the most amount of space in the cache for the given configuration")]
class SizesMode : WorkspaceMode
{
[CommandLine("-TempClient=", Required = true)]
[Description("Name of a temporary client to switch between streams gathering metadata. Will be created if it does not exist.")]
string TempClientName = null;
[CommandLine("-Stream=")]
[Description("Streams that should be included in the output")]
List<string> StreamNames = new List<string>();
[CommandLine("-Filter=")]
[Description("Filters for the files to sync, in P4 syntax (eg. /Engine/...)")]
List<string> Filters = new List<string>();
protected override void Execute(Repository Repo)
{
Repo.Stats(TempClientName, StreamNames, Filters);
}
}
}