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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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708d88c052d7f40bed56bb0ca6181aac6b10e8bf
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private
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jeremy moore 1744513472 Fix usage of non-UAV compatible formats that were breaking Windows7 build PCs
#ROBOMERGE-SOURCE: CL 9935415 via CL 9938097 via CL 9938158
#ROBOMERGE-BOT: (v558-9892490)

[CL 9938190 by jeremy moore in Main branch]
2019-10-31 16:06:30 -04:00
..
RuntimeVirtualTextureAssetTypeActions.cpp
Added runtime virtual texture asset action "Fix Material Usage"
2019-09-23 13:48:03 -04:00
RuntimeVirtualTextureBuild.cpp
Fix usage of non-UAV compatible formats that were breaking Windows7 build PCs
2019-10-31 16:06:30 -04:00
RuntimeVirtualTextureBuild.h
Some more non-unity build fixes
2019-08-21 09:38:23 -04:00
RuntimeVirtualTextureDetailsCustomization.cpp
Change RVT size to be defined by TileCount instead of directly by size
2019-09-17 20:34:11 -04:00
RuntimeVirtualTextureFactory.cpp
…
RuntimeVirtualTextureThumbnailRenderer.cpp
Fix usage of non-UAV compatible formats that were breaking Windows7 build PCs
2019-10-31 16:06:30 -04:00
RuntimeVirtualTextureThumbnailRenderer.h
Add thumbnail previews for runtime virtual texture
2019-08-21 08:42:46 -04:00
VirtualTexturingEditorModule.cpp
Add support for building runtime virtual texture low mip streaming data from the editor build menu
2019-08-21 08:57:30 -04:00
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