Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/EnvironmentQueryEditor.h
michael noland 77645f4956 Centralized comment support for AIGraph sublcasses, which adds support for comments to EQS graphs
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#ROBOMERGE-SOURCE: CL 8306276 via CL 8357020
#ROBOMERGE-BOT: (v401-8057353)

[CL 8357126 by michael noland in Main branch]
2019-08-27 19:32:31 -04:00

75 lines
2.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Toolkits/IToolkitHost.h"
#include "IEnvironmentQueryEditor.h"
#include "AIGraphEditor.h"
class IDetailsView;
class SEnvQueryProfiler;
class UEdGraph;
class UEnvQuery;
class FEnvironmentQueryEditor : public IEnvironmentQueryEditor, public FAIGraphEditor
{
public:
virtual void RegisterTabSpawners(const TSharedRef<class FTabManager>& TabManager) override;
virtual void UnregisterTabSpawners(const TSharedRef<class FTabManager>& TabManager) override;
void InitEnvironmentQueryEditor( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, UEnvQuery* Script );
//~ Begin IToolkit Interface
virtual FName GetToolkitFName() const override;
virtual FText GetBaseToolkitName() const override;
virtual FString GetWorldCentricTabPrefix() const override;
virtual FLinearColor GetWorldCentricTabColorScale() const override;
//~ End IToolkit Interface
void OnFinishedChangingProperties(const FPropertyChangedEvent& PropertyChangedEvent);
void OnStatsDataChange();
protected:
/** Called when "Save" is clicked for this asset */
virtual void SaveAsset_Execute() override;
void ExtendToolbar();
void BindCommands();
void OnLoadStats();
void OnSaveStats();
private:
/** Create widget for graph editing */
TSharedRef<class SGraphEditor> CreateGraphEditorWidget(UEdGraph* InGraph);
/** Creates all internal widgets for the tabs to point at */
void CreateInternalWidgets();
/** Called when the selection changes in the GraphEditor */
void OnSelectedNodesChanged(const TSet<class UObject*>& NewSelection) override;
/** Spawns the tab with the update graph inside */
TSharedRef<SDockTab> SpawnTab_UpdateGraph(const FSpawnTabArgs& Args);
TSharedRef<SDockTab> SpawnTab_Properties(const FSpawnTabArgs& Args);
TSharedRef<SDockTab> SpawnTab_Profiler(const FSpawnTabArgs& Args);
private:
/* Query being edited */
UEnvQuery* Query;
/** Property View */
TSharedPtr<class IDetailsView> DetailsView;
TSharedPtr<SEnvQueryProfiler> ProfilerView;
uint32 SelectedNodesCount;
/** Graph editor tab */
static const FName EQSUpdateGraphTabId;
static const FName EQSPropertiesTabId;
static const FName EQSProfilerTabId;
};