Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EdGraphSchema_EnvironmentQuery.h
michael noland 77645f4956 Centralized comment support for AIGraph sublcasses, which adds support for comments to EQS graphs
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#ROBOMERGE-SOURCE: CL 8306276 via CL 8357020
#ROBOMERGE-BOT: (v401-8057353)

[CL 8357126 by michael noland in Main branch]
2019-08-27 19:32:31 -04:00

30 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AIGraphTypes.h"
#include "EdGraph/EdGraphSchema.h"
#include "AIGraphSchema.h"
#include "EdGraphSchema_EnvironmentQuery.generated.h"
class UEdGraph;
UCLASS(MinimalAPI)
class UEdGraphSchema_EnvironmentQuery : public UAIGraphSchema
{
GENERATED_UCLASS_BODY()
//~ Begin EdGraphSchema Interface
virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
virtual void GetGraphContextActions(FGraphContextMenuBuilder& ContextMenuBuilder) const override;
virtual const FPinConnectionResponse CanCreateConnection(const UEdGraphPin* A, const UEdGraphPin* B) const override;
virtual const FPinConnectionResponse CanMergeNodes(const UEdGraphNode* A, const UEdGraphNode* B) const override;
//~ End EdGraphSchema Interface
//~ Begin UAIGraphSchema Interface
virtual void GetSubNodeClasses(int32 SubNodeFlags, TArray<FGraphNodeClassData>& ClassData, UClass*& GraphNodeClass) const override;
//~ End UAIGraphSchema Interface
};