Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/ComponentVisualizers.Build.cs
christina tempelaarl 1fff3b9340 Spline component updates for spline control points:
- added Snap/align to marked spline point.
- added Snap/align to floor.
- added Frustum/box select.
- added Focus on selection.
#jira UE-76282
#rb matt.kuhlenschmidt


#ROBOMERGE-SOURCE: CL 7454997 via CL 7463024
#ROBOMERGE-BOT: (v371-7306989)

[CL 7463216 by christina tempelaarl in Main branch]
2019-07-19 16:11:36 -04:00

29 lines
681 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ComponentVisualizers : ModuleRules
{
public ComponentVisualizers(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Editor/ComponentVisualizers/Private"); // For PCH includes (because they don't work with relative paths, yet)
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"UnrealEd",
"LevelEditor",
"PropertyEditor",
"EditorStyle",
"AIModule",
"ViewportInteraction"
}
);
}
}