Files
UnrealEngineUWP/Engine/Source/Editor/AnimationEditor/AnimationEditor.Build.cs
Jurre deBaare ebad4ba3ea //UE4/Dev-Anim - Incremental EngineTestEditor Mac - Action graph contains cycle!
#jira UE-68852
#rb Thomas.Sarkanen
#lockdown Thomas.Sarkanen

[CL 4783718 by Jurre deBaare in Dev-Anim branch]
2019-01-23 11:17:51 -05:00

41 lines
907 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationEditor : ModuleRules
{
public AnimationEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"Persona",
"SkeletonEditor",
"Kismet",
"AnimGraph",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"PropertyEditor",
"SequenceRecorder",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
"SequenceRecorder",
}
);
}
}