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- Inertialization requests made without the context of an ancestor inertialization node now log an error identifying the source of the request. - Added an editor only table to map runtime nodes back to their source. This enables runtime node errors to identify the source. - The log messages are text only for now, as this is a limitation of the current message log handling in AnimInstanceProxy. However, having the reverse map gets us halfway to runtime node messages with clickable hyperlinks. - Don't log errors if anim graph blend time is zero. Anim graph times are allowed to be zero to cancel inertialziation, but there's no need to complain about a missing inertialization node in that case. - Improved inertialization documentation #jira UE-80532 #rb thomas.sarkanen [FYI] thomas.sarkanen, laurent.delayen, zack.letters #ROBOMERGE-SOURCE: CL 9827176 in //UE4/Release-4.24/... #ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v546-9757112) [CL 9827179 by braeden shosa in Main branch]
29 lines
831 B
C++
29 lines
831 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "EdGraph/EdGraph.h"
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#include "Animation/AnimClassInterface.h"
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#include "AnimationGraph.generated.h"
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class UEdGraphPin;
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/** Delegate fired when a pin's default value is changed */
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DECLARE_MULTICAST_DELEGATE_OneParam(FOnPinDefaultValueChanged, UEdGraphPin* /*InPinThatChanged*/)
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UCLASS(MinimalAPI)
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class UAnimationGraph : public UEdGraph
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{
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GENERATED_UCLASS_BODY()
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/** Delegate fired when a pin's default value is changed */
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FOnPinDefaultValueChanged OnPinDefaultValueChanged;
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/** Blending options for animation graphs in Linked Animation Blueprints. */
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UPROPERTY(EditAnywhere, Category = GraphBlending, meta = (ShowOnlyInnerProperties))
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FAnimGraphBlendOptions BlendOptions;
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};
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