Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_LinkedAnimGraph.h
thomas sarkanen 53708c2257 Renaming layer and sub-instance related APIs
#jira UE-80147 - Rename new anim layer related APIs
#rb Jurre.deBaare


#ROBOMERGE-OWNER: thomas.sarkanen
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 8973946 via CL 8973950 via CL 8973951
#ROBOMERGE-BOT: (v438-8971340)

[CL 8974019 by thomas sarkanen in Main branch]
2019-09-23 07:23:26 -04:00

33 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Misc/Guid.h"
#include "AnimGraphNode_LinkedAnimGraphBase.h"
#include "Animation/AnimNode_LinkedAnimGraph.h"
#include "AnimGraphNode_LinkedAnimGraph.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_LinkedAnimGraph : public UAnimGraphNode_LinkedAnimGraphBase
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_LinkedAnimGraph Node;
// Begin UAnimGraphNode_CustomProperty
virtual FAnimNode_CustomProperty* GetCustomPropertyNode() override { return &Node; }
virtual const FAnimNode_CustomProperty* GetCustomPropertyNode() const override { return &Node; }
// Begin UAnimGraphNode_LinkedAnimGraphBase
virtual FAnimNode_LinkedAnimGraph* GetLinkedAnimGraphNode() override { return &Node; }
virtual const FAnimNode_LinkedAnimGraph* GetLinkedAnimGraphNode() const override { return &Node; }
};
UE_DEPRECATED(4.24, "UAnimGraphNode_SubInstance has been renamed to UAnimGraphNode_LinkedAnimGraph")
typedef UAnimGraphNode_LinkedAnimGraph UAnimGraphNode_SubInstance;