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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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708d88c052d7f40bed56bb0ca6181aac6b10e8bf
UnrealEngineUWP/Engine/Source/Developer/Windows
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ethan geller 13bb99e32a Back out changelist 9826412 to fix patch diff in cook.
#ROBOMERGE-SOURCE: CL 10221882 via CL 10222025 via CL 10222065 via CL 10222106
#ROBOMERGE-BOT: (v590-10202696)

[CL 10222163 by ethan geller in Main branch]
2019-11-14 15:27:56 -05:00
..
LiveCoding
Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
2019-09-28 08:19:35 -04:00
LiveCodingServer
Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
2019-09-28 08:19:35 -04:00
ShaderFormatD3D
Stats for for shaders compiled by materials
2019-11-13 10:42:50 -05:00
WindowsClientTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
WindowsNoEditorTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
WindowsPlatformEditor
…
WindowsServerTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
WindowsTargetPlatform
Back out changelist 9826412 to fix patch diff in cook.
2019-11-14 15:27:56 -05:00
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