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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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708d88c052d7f40bed56bb0ca6181aac6b10e8bf
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
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rolando caloca 2531ce67b1 F - Write out info file containing fixed Vulkan shader SPIR-V entry point
#rb none
#jira
#rnx


#ROBOMERGE-SOURCE: CL 10355389 via CL 10355571
#ROBOMERGE-BOT: (v594-10333955)

[CL 10360650 by rolando caloca in Main branch]
2019-11-21 16:12:58 -05:00
..
GLSLOptimizer.tps
TPS audit for 4.18
2017-10-09 19:28:17 -04:00
VulkanBackend.cpp
Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
2019-09-14 09:45:25 -04:00
VulkanBackend.h
Cherry-pick 7106794: Added "GL_OES_shader_image_atomic" extension to Vulkan backend for Lumin platform.
2019-08-05 13:13:28 -04:00
VulkanGlslangBridge.cpp
UE4.22 - Modify SPIR-V shader entry point name so it can be found easily while debugging (like Metal)
2019-03-01 16:20:45 -05:00
VulkanShaderCompiler.cpp
F - Write out info file containing fixed Vulkan shader SPIR-V entry point
2019-11-21 16:12:58 -05:00
VulkanShaderFormat.cpp
Define ES3_1_PROFILE for vulkan on mobile instead of ES2_PROFILE
2019-11-13 00:54:17 -05:00
VulkanShaderFormat.h
Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
2019-09-14 09:45:25 -04:00
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