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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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708d88c052d7f40bed56bb0ca6181aac6b10e8bf
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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Alexis Matte 9e5ba10ea8 Fix skeletalmesh conversion to use the LODMaterialMap when converting to a staticmesh.
#jira UE-83202
#rb benoit.deschenes

[CL 10056819 by Alexis Matte in Main branch]
2019-11-06 12:10:27 -05:00
..
MeshDistanceFieldUtilities.cpp
Added mesh distance field downsampling capability during serialization time (compressed and not compressed)
2019-05-15 07:20:31 -04:00
MeshUtilities.cpp
Fix skeletalmesh conversion to use the LODMaterialMap when converting to a staticmesh.
2019-11-06 12:10:27 -05:00
MeshUtilitiesPrivate.h
Brought over changes related to Tool Menus
2019-11-04 12:21:36 -05:00
SkeletalMeshTools.cpp
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
2019-10-01 20:41:42 -04:00
SkeletalMeshTools.h
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
2019-10-01 20:41:42 -04:00
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