Files
UnrealEngineUWP/Engine/Source/Developer/MaterialUtilities/MaterialUtilities.Build.cs
Chris Gagnon 8ab0638182 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
#rb none

[CL 9325047 by Chris Gagnon in Main branch]
2019-10-01 20:41:42 -04:00

52 lines
1.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MaterialUtilities : ModuleRules
{
public MaterialUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"Renderer",
"RHI",
"Landscape",
"UnrealEd",
"MaterialBaking",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MeshMergeUtilities",
}
);
PublicDependencyModuleNames.AddRange(
new string [] {
"MeshDescription",
"MeshDescriptionOperations",
"StaticMeshDescription"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Landscape",
"MeshMergeUtilities",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"Landscape"
}
);
}
}