You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Android Arm64 stackwalk uses libunwind. Crash handler support for Android platform. #rb Chris.Babcock, Jack.porter [FYI] Chris.babcock, Jack.porter, Brandon.Schaefer #rnx #ROBOMERGE-SOURCE: CL 10122012 via CL 10122015 via CL 10122016 #ROBOMERGE-BOT: (v587-10111126) [CL 10122017 by allan bentham in Main branch]
24 lines
547 B
C++
24 lines
547 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "CrashDebugHelper.h"
|
|
|
|
class FString;
|
|
|
|
class FCrashDebugHelperAndroid : public ICrashDebugHelper
|
|
{
|
|
public:
|
|
/**
|
|
* Parse the given crash dump, and generate a report.
|
|
*
|
|
* @param InCrashDumpName The crash dump file to process
|
|
*
|
|
* @return bool true if successful, false if not
|
|
*/
|
|
virtual bool CreateMinidumpDiagnosticReport( const FString& InCrashDumpName ) override;
|
|
};
|
|
|
|
typedef FCrashDebugHelperAndroid FCrashDebugHelper;
|