Files
UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/Private/Android/CrashDebugHelperAndroid.h
allan bentham 43f7e5e730 Basic Android support for crashdebughelper, crashreportcore.
Android Arm64 stackwalk uses libunwind.
Crash handler support for Android platform.
#rb Chris.Babcock, Jack.porter
[FYI] Chris.babcock, Jack.porter, Brandon.Schaefer
#rnx


#ROBOMERGE-SOURCE: CL 10122012 via CL 10122015 via CL 10122016
#ROBOMERGE-BOT: (v587-10111126)

[CL 10122017 by allan bentham in Main branch]
2019-11-13 06:50:47 -05:00

24 lines
547 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "CrashDebugHelper.h"
class FString;
class FCrashDebugHelperAndroid : public ICrashDebugHelper
{
public:
/**
* Parse the given crash dump, and generate a report.
*
* @param InCrashDumpName The crash dump file to process
*
* @return bool true if successful, false if not
*/
virtual bool CreateMinidumpDiagnosticReport( const FString& InCrashDumpName ) override;
};
typedef FCrashDebugHelperAndroid FCrashDebugHelper;