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UnrealEngineUWP/Engine/Source/ThirdParty/Windows/VisualStudioDTE/VisualStudioDTE.Build.cs
Joe Kirchoff 13e72fb70e UnrealBuildTool: Update GenerateTLH to build and touch the output file with one command, to prevent cases where the .tlh doesn't exist and isn't created. Allow typelib headers to be generated when using the clang compiler, by using the toolchain's compiler to generate them instead
#rb Tim.Smith
#preflight 6412395ed778f88975239bc0

[CL 24663129 by Joe Kirchoff in ue5-main branch]
2023-03-15 17:50:16 -04:00

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