Files
UnrealEngineUWP/Engine/Source/Editor/VREditor/Private/VREditorModule.h
christopher waters 27486505fc Moving loose files in VREditor into Private and Public.
#preflight 63fcd7e5437ce3e7f32c91e3

[CL 24428678 by christopher waters in ue5-main branch]
2023-02-27 14:05:38 -05:00

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176 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Logging/LogMacros.h"
DECLARE_LOG_CATEGORY_EXTERN(LogVREditor, Log, All);