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UnrealEngineUWP/Engine/Source/Editor/VREditor
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ross goldblum f222fa5a1d Add GNearClippingPlane_RenderThread to be accessed on only on the RenderThread and use GNearClippingPlane otherwise. This avoids the need for the FlushRenderingCommands call which was causing a ~50ms hitch on Switch.
[REVIEW] [at]alex.nischwitz [at]ben.woodhouse [at]matt.hoffman [at]zach.bethel

[CL 26652729 by ross goldblum in ue5-main branch]
2023-07-27 16:06:11 -04:00
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Add GNearClippingPlane_RenderThread to be accessed on only on the RenderThread and use GNearClippingPlane otherwise. This avoids the need for the FlushRenderingCommands call which was causing a ~50ms hitch on Switch.
2023-07-27 16:06:11 -04:00
Public
…
VREditor.Build.cs
Add GNearClippingPlane_RenderThread to be accessed on only on the RenderThread and use GNearClippingPlane otherwise. This avoids the need for the FlushRenderingCommands call which was causing a ~50ms hitch on Switch.
2023-07-27 16:06:11 -04:00
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