Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/MaterialProxySettingsCustomizations.h
sebastien lussier 23baff8ec0 World Partition - HLOD: Auto configure the FMaterialProxySettings::MeshMinDrawDistance field when working with WP HLOD
* Field is now hidden when edited from an HLOD Layer
* When building HLODs, retrieve the expected draw distance from the FHLODBuildContext object
#rb jeanfrancois.dube
#preflight 6335ef97c37844870abe3060

[CL 22264292 by sebastien lussier in ue5-main branch]
2022-09-30 01:42:01 -04:00

43 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "IPropertyTypeCustomization.h"
#include "Layout/Visibility.h"
#include "Templates/SharedPointer.h"
class FDetailWidgetRow;
class IPropertyHandle;
class FMaterialProxySettingsCustomizations : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IPropertyTypeCustomization instance */
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
protected:
void AddTextureSizeClamping(TSharedPtr<IPropertyHandle> TextureSizeProperty);
bool UseNativeProxyLODTool() const;
protected:
EVisibility AreManualOverrideTextureSizesEnabled() const;
EVisibility IsTextureSizeEnabled() const;
EVisibility IsSimplygonMaterialMergingVisible() const;
EVisibility IsMeshMinDrawDistanceVisible() const;
TSharedPtr< IPropertyHandle > TextureSizingTypeHandle;
TSharedPtr< IPropertyHandle > TextureSizeHandle;
TArray<TSharedPtr<IPropertyHandle>> PropertyTextureSizeHandles;
TSharedPtr< IPropertyHandle > MergeTypeHandle;
TSharedPtr< IPropertyHandle > GutterSpaceHandle;
TSharedPtr< IPropertyHandle > MeshMinDrawDistanceHandle;
};