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#rb tiago.costa, Tiantian.Xie, aleksander.netzel [CL 27419469 by xujie chen in ue5-main branch]
23 lines
480 B
Plaintext
23 lines
480 B
Plaintext
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "/Engine/Shared/RayTracingPayloadType.h"
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#include "RayTracingCommon.ush"
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#if IS_PAYLOAD_ENABLED(RT_PAYLOAD_TYPE_RAYTRACING_DEBUG)
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struct FRayTracingDebugPayload : FMinimalPayload
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{
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uint InstanceHash;
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uint TriangleIndex;
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uint InstanceIndex;
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uint GeometryInstanceIndex;
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float3 WorldNormal;
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uint GeometryIndex;
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uint TriangleHitCountPerRay;
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};
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CHECK_RT_PAYLOAD_SIZE(FRayTracingDebugPayload)
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#endif
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