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This allows skipping the basepass when the path tracer is active, reducing overhead. VT feedback logic is identical to the rasterizer for now, and will not restart the path tracer accumulation. This is not noticeable in the editor as the right VT pages are loaded fairly quickly. In the offline case, this could potentially lead to some textures being blurrier for some samples, but with proper warmup this should not be noticeable either. Note that the VT feedback logic is only executed for camera rays for now. #rb Jeremy.Moore [CL 27872518 by chris kulla in ue5-main branch]