Files
UnrealEngineUWP/Engine/Shaders/Private/PostProcessVisualizeLocalExposure.usf
tiago costa 741868ded8 Fixed incorrect sampling of Local Exposure bilateral grid.
- pixels are bucketed into bilateral grid on fixed size tiles (64x64)
- when ViewRect is not a multiple of the tile size, sampling the bilateral grid requires applying a scale to ViewportUV.

#jira UE-177099
#rb none

[CL 26704166 by tiago costa in ue5-main branch]
2023-07-31 09:12:10 -04:00

2.5 KiB