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Add GetMaxLightsPerCell that returns GMaxCulledLightsPerCell when LinkedListCulling is off and NumLocalLightsFinal when it is on Replace calls of GetNumLocalLights with the GetMaxLightsPerCell where it would cause an OOB if used with LinkedListCulling off [CL 27022928 by florin pascu in ue5-main branch]
12 KiB
12 KiB