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This allows modules that can't depend on Engine to use FInstancedStruct. #rb mikko.mononen #preflight 6407064f8c0039bbf796231b [CL 24541952 by henry falconer in ue5-main branch]
47 lines
913 B
Plaintext
47 lines
913 B
Plaintext
{
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"FileVersion": 1,
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"Version": 1,
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"VersionName": "0.1",
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"FriendlyName": "Struct Utils",
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"Description": "Experimental Struct Utilities supplying InstancedStruct type",
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"Category": "Gameplay",
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"CreatedBy": "Epic Games, Inc.",
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"CreatedByURL": "https://epicgames.com",
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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"EnabledByDefault": false,
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"CanContainContent": false,
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"IsBetaVersion": false,
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"IsExperimentalVersion": true,
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"Installed": false,
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"Modules": [
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{
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"Name": "StructUtils",
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"Type": "Runtime",
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"LoadingPhase": "PreDefault"
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},
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{
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"Name": "StructUtilsEngine",
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"Type": "Runtime"
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},
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{
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"Name" : "StructUtilsEditor",
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"Type" : "Editor"
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},
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{
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"Name": "StructUtilsNodes",
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"Type": "UncookedOnly"
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},
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{
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"Name": "StructUtilsTestSuite",
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"Type": "UncookedOnly"
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}
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],
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"Plugins": [
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{
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"Name": "PropertyAccessEditor",
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"Enabled": true
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}
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]
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} |