Files
UnrealEngineUWP/Engine/Plugins/Experimental/StructUtils/Source/StructUtilsEditor/StructUtilsEditor.Build.cs
mikko mononen 70c9493717 StructUtils: Added User Defined Struct support for instanced struct and property bag
- Enabled UDS in the struct/property pickers
- Added support for reinstancing instanced struct & co when UDS layout changes

#preflight 64707629c34463d6e8bd9304

[CL 25646984 by mikko mononen in ue5-main branch]
2023-05-26 12:46:32 -04:00

51 lines
940 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class StructUtilsEditor : ModuleRules
{
public StructUtilsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"AssetTools",
"UnrealEd",
"Slate",
"SlateCore",
"PropertyEditor",
"AIModule",
"StructUtils",
"StructUtilsEngine",
"DetailCustomizations",
"ComponentVisualizers",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"GraphEditor",
"KismetWidgets",
"PropertyEditor",
"AIGraph",
"ToolMenus",
"BlueprintGraph",
"KismetCompiler",
}
);
}
}
}