Files
UnrealEngineUWP/Engine/Plugins/Experimental/Mutable/Source/MutableRuntime/MutableRuntime.Build.cs
jordi rovira 20c8d3ef36 [mutable] Initial implementation of code execution heuristic to minimize memory usage.
Extended option that controls per-state texture compression, to support uncompressed textures when no runtime parameter is used.
Removed deprecated operation "MeshSubtract".
Removed unused NodeObjectState.
#preflight 640839b58c0039bbf7151c88
#rnx

[CL 24556449 by jordi rovira in ue5-main branch]
2023-03-08 04:37:54 -05:00

598 B