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Extended option that controls per-state texture compression, to support uncompressed textures when no runtime parameter is used. Removed deprecated operation "MeshSubtract". Removed unused NodeObjectState. #preflight 640839b58c0039bbf7151c88 #rnx [CL 24556449 by jordi rovira in ue5-main branch]
33 lines
598 B
C#
33 lines
598 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class MutableRuntime : ModuleRules
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{
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public MutableRuntime(ReadOnlyTargetRules Target) : base(Target)
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{
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ShortName = "MuR";
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DefaultBuildSettings = BuildSettingsVersion.V2;
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IWYUSupport = IWYUSupport.KeepAsIsForNow;
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//bUseUnity = false;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"GeometryCore",
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"TraceLog"
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}
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);
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}
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}
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}
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