Files
UnrealEngineUWP/Engine/Plugins/Experimental/Mutable/Source/MutableRuntime/MutableRuntime.Build.cs
jordi rovira 20c8d3ef36 [mutable] Initial implementation of code execution heuristic to minimize memory usage.
Extended option that controls per-state texture compression, to support uncompressed textures when no runtime parameter is used.
Removed deprecated operation "MeshSubtract".
Removed unused NodeObjectState.
#preflight 640839b58c0039bbf7151c88
#rnx

[CL 24556449 by jordi rovira in ue5-main branch]
2023-03-08 04:37:54 -05:00

33 lines
598 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MutableRuntime : ModuleRules
{
public MutableRuntime(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "MuR";
DefaultBuildSettings = BuildSettingsVersion.V2;
IWYUSupport = IWYUSupport.KeepAsIsForNow;
//bUseUnity = false;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"GeometryCore",
"TraceLog"
}
);
}
}
}