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This CL brings the trajectory query data into the PoseSearch plugin. We intend to deprecate and eventually remove the data that's defined in the engine. This is mostly to keep the data and API specific to PoseSearch and reduce the number of systems that will be impacted by future changes. Created UCharacterTrajectoryComponent, which generates trajectories that are specific to ACharacter. The trajectories can be fed directly to the Motion Matching node, removing the need to do extra conversion steps in Blueprint. #review-24309127 @Samuele.Rigamonti #jira none #preflight 63f3a053500c05a624236cdb [CL 24321984 by Aaron Cox in ue5-main branch]
31 lines
651 B
Plaintext
31 lines
651 B
Plaintext
{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "0.1",
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"FriendlyName": "Motion Trajectory",
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"Description": "Generate predictions and track history of character motion.",
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"Category": "Animation",
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"CreatedBy": "Epic Games, Inc.",
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"CreatedByURL": "https://epicgames.com",
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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"EnabledByDefault": false,
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"CanContainContent": true,
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"IsBetaVersion": false,
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"IsExperimentalVersion": true,
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"Installed": false,
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"Modules": [
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{
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"Name": "MotionTrajectory",
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"Type": "Runtime",
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"LoadingPhase": "PreDefault"
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}
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],
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"Plugins": [
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{
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"Name": "PoseSearch",
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"Enabled": true
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}
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]
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} |