Files
UnrealEngineUWP/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigSchema.h
Helge Mathee 731ea15468 RigVM: Introducing RigVMSchema
#rb sara.schvartzman
#jira UE-181763
#preflight https://horde.devtools.epicgames.com/job/645e0ce25b775f11fba44af5

[CL 25471190 by Helge Mathee in ue5-main branch]
2023-05-15 06:24:23 -04:00

16 lines
380 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RigVMModel/RigVMSchema.h"
#include "ControlRigSchema.generated.h"
UCLASS(BlueprintType)
class CONTROLRIGDEVELOPER_API UControlRigSchema : public URigVMSchema
{
GENERATED_UCLASS_BODY()
public:
virtual bool ShouldUnfoldStruct(URigVMController* InController, const UStruct* InStruct) const override;
};