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UnrealEngineUWP/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigSchema.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RigVMModel/RigVMSchema.h"
#include "ControlRigSchema.generated.h"
UCLASS(BlueprintType)
class CONTROLRIGDEVELOPER_API UControlRigSchema : public URigVMSchema
{
GENERATED_UCLASS_BODY()
public:
virtual bool ShouldUnfoldStruct(URigVMController* InController, const UStruct* InStruct) const override;
};