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- Platform memory - Added LogMemory to log all memory related things - Separated PlatformMemory stats from Allocator stats, added MemoryAllocator group for allocator stats, added MemoryPlatform for platform memory specific stats, stats for these groups are updated once per frame in FEngineLoop::Tick, stats are duplicated, so they can be accessed if STATS is not enabled - Removed outdated code, references to unsupported platforms like PS3 or Xbox360 - Updated MallocProfiler to support these changed, increased malloc profiler file version to 4 - From now FGenericPlatformMemory.GetStats contains FPlatformMemoryConstants so there is no need to call the second method - Improved memory reporting for Windows platform, other platforms need to be updated separately - Misc tweak and fixes #codereview Robert.Manuszewski [CL 2038526 by Jaroslaw Surowiec in Main branch]
24 KiB
24 KiB