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Modify FGeometrySet3::FindNearestCurveToRay to use a single visibility metric, instead of branches. The previous code was dependent on the order in which segments were processed, and for the purposes of 3D UI hit testing, did not seem to do any better than the current code. Add basic tests for FSegmentTree3 queries. #rb rinat.abdrashitov #preflight 62d5db7547779a730a49033b [CL 21156801 by Ryan Schmidt in ue5-main branch]