You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rb richard.malo #preflight skip #ROBOMERGE-AUTHOR: patrick.enfedaque #ROBOMERGE-SOURCE: CL 20630207 via CL 20630252 via CL 20630265 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017) [CL 20636330 by patrick enfedaque in ue5-main branch]
46 lines
984 B
C#
46 lines
984 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class LevelInstanceEditor : ModuleRules
|
|
{
|
|
public LevelInstanceEditor(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PrivateIncludePaths.Add("Editor/LevelInstanceEditor/Private"); // For PCH includes (because they don't work with relative paths, yet)
|
|
|
|
PrivateIncludePathModuleNames.AddRange(
|
|
new string[] {
|
|
}
|
|
);
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"InputCore",
|
|
"Slate",
|
|
"SlateCore",
|
|
"EditorFramework",
|
|
"UnrealEd",
|
|
"LevelEditor",
|
|
"ToolMenus",
|
|
"PropertyEditor",
|
|
"NewLevelDialog",
|
|
"MainFrame",
|
|
"ContentBrowser",
|
|
"AssetTools",
|
|
"ClassViewer",
|
|
"MessageLog",
|
|
"EditorWidgets",
|
|
"DeveloperSettings"
|
|
}
|
|
);
|
|
|
|
DynamicallyLoadedModuleNames.AddRange(
|
|
new string[] {
|
|
}
|
|
);
|
|
}
|
|
}
|