// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LevelInstanceEditor : ModuleRules { public LevelInstanceEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Editor/LevelInstanceEditor/Private"); // For PCH includes (because they don't work with relative paths, yet) PrivateIncludePathModuleNames.AddRange( new string[] { } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "LevelEditor", "ToolMenus", "PropertyEditor", "NewLevelDialog", "MainFrame", "ContentBrowser", "AssetTools", "ClassViewer", "MessageLog", "EditorWidgets", "DeveloperSettings" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } }