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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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6ea81104f509172d7ca5b7edd0c19e94c42711ce
UnrealEngineUWP/Engine/Source/Programs/UnrealLightmass
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Daniel Wright 3c28e1dac7 Added bUseVertexNormalForHemisphereGather Lightmass primitive setting for foliage static lighting, in cases where artists want foliage lighting to match the underlying terrain
[CL 2561943 by Daniel Wright in Main branch]
2015-05-21 20:21:01 -04:00
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Private
Added bUseVertexNormalForHemisphereGather Lightmass primitive setting for foliage static lighting, in cases where artists want foliage lighting to match the underlying terrain
2015-05-21 20:21:01 -04:00
Public
Added bUseVertexNormalForHemisphereGather Lightmass primitive setting for foliage static lighting, in cases where artists want foliage lighting to match the underlying terrain
2015-05-21 20:21:01 -04:00
Resources
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UnrealLightmass.Build.cs
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UnrealLightmass.Target.cs
Remove bBuildRocket from GUBP_AlwaysBuildWithTools; doesn't seem to be needed any more (and if it is, we need to fix it in a way that doesn't make "rocket" distinctions)
2015-03-12 08:29:35 -04:00
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