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* Add shadow/transmission blurring on SSS surfae with VSM to reduce hard-shadow (directional light only for now). * Change SubSurfaceModel to have extinction-like color-shifting. #rb andrew.lauritzen #preflight 63409395090af7205c2240b2 [CODEREVIEW] sebastien.hillaire, wei.liu, chares.derousiers [CL 22424955 by marc audy in ue5-main branch]
65 KiB
65 KiB