Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessSubsurface.cpp
marc audy 6ea1f07195 * Move SSS transmission code into a single place (merge duplicate between PCF & VSM)
* Add shadow/transmission blurring on SSS surfae with VSM to reduce hard-shadow (directional light only for now).
 * Change SubSurfaceModel to have extinction-like color-shifting.

#rb andrew.lauritzen
#preflight 63409395090af7205c2240b2
[CODEREVIEW] sebastien.hillaire, wei.liu, chares.derousiers

[CL 22424955 by marc audy in ue5-main branch]
2022-10-09 23:35:48 -04:00

65 KiB