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* Now much simpler to build a plugin against a target: UE4Game Win64 Development -Plugin=Foo.uplugin will now configure all appropriate settings and will include all files to be distributed in the manifest. * BuildPlugin command in UAT now uses the manifest to determine which files need to be distributed. #rb none #jira UE-65189 #ROBOMERGE-SOURCE: CL 4462075 in //UE4/Release-4.21/... #ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21) [CL 4462077 by ben marsh in Staging-4.21 branch]
14 KiB
14 KiB