Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/BuildPluginCommand.Automation.cs
ben marsh a1c5452e98 Fixes to plugin packaging script.
* Now much simpler to build a plugin against a target: UE4Game Win64 Development -Plugin=Foo.uplugin will now configure all appropriate settings and will include all files to be distributed in the manifest.
* BuildPlugin command in UAT now uses the manifest to determine which files need to be distributed.

#rb none
#jira UE-65189

#ROBOMERGE-SOURCE: CL 4462075 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4462077 by ben marsh in Staging-4.21 branch]
2018-10-12 16:52:09 -04:00

14 KiB