Files
UnrealEngineUWP/Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp
ben marsh 7ddbf9a619 Fix mismatch in logic between UAT's RequireTempTarget() and the engine's ProjectRequiresBuild() function. Projects need to be compiled if they disable a default plugin, as well as if they enable a plugin.
#rb none
#jira UE-65430

#ROBOMERGE-SOURCE: CL 4496292 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4496295 by ben marsh in Staging-4.21 branch]
2018-10-22 15:33:45 -04:00

138 KiB