Files
UnrealEngineUWP/Engine/Source/Developer/MeshReductionInterface/Public/MeshReductionModule.h
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

38 lines
1.1 KiB
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
class IMeshReduction;
class IMeshMerging;
class FMeshReductionModule : public IModuleInterface
{
public:
FMeshReductionModule();
virtual void StartupModule() override;
virtual void ShutdownModule() override;
/** Returns the mesh reduction plugin if available. */
virtual IMeshReduction* GetStaticMeshReductionInterface();
/** Returns the mesh reduction plugin if available. */
virtual IMeshReduction* GetSkeletalMeshReductionInterface();
/** Returns the mesh merging plugin if available. */
virtual IMeshMerging* GetMeshMergingInterface();
virtual IMeshMerging* GetDistributedMeshMergingInterface();
private:
/** Cached pointer to the mesh reduction interface. */
IMeshReduction* StaticMeshReduction;
/** Cached pointer to the mesh reduction interface. */
IMeshReduction* SkeletalMeshReduction;
/** Cached pointer to the mesh merging interface. */
IMeshMerging* MeshMerging;
/** Cached pointer to the distributed mesh merging interface. */
IMeshMerging* DistributedMeshMerging;
};