Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/LiveCodingModule.h
ben marsh 6cf6469c8f LiveCoding: Tweaks to live coding settings.
* Compile dropdown now just contains a checkbox for enabling live coding.
* Compile dropdown has a link to open the editor preferences window.
* Live coding can be enabled from the editor settings window.
* Option to show the console on startup is now folded into the startup mode.
* Options in the editor settings window are greyed out unless live coding is enabled.

#rb none
#jira

#ROBOMERGE-SOURCE: CL 5352692 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5364901 by ben marsh in Main branch]
2019-03-11 18:57:53 -04:00

56 lines
1.5 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ILiveCodingModule.h"
#include "Delegates/Delegate.h"
#include "Modules/ModuleManager.h"
struct IConsoleCommand;
class IConsoleVariable;
class ULiveCodingSettings;
class FLiveCodingModule final : public ILiveCodingModule
{
public:
FLiveCodingModule();
// IModuleInterface implementation
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// ILiveCodingModule implementation
virtual void EnableByDefault(bool bInEnabled) override;
virtual bool IsEnabledByDefault() const override;
virtual void EnableForSession(bool bInEnabled) override;
virtual bool IsEnabledForSession() const override;
virtual void ShowConsole() override;
virtual void Compile() override;
virtual bool IsCompiling() const override;
virtual void Tick() override;
private:
ULiveCodingSettings* Settings;
bool bEnabledLastTick;
bool bStarted;
TSet<FString> EnabledModules;
IConsoleCommand* EnableCommand;
IConsoleVariable* ConsolePathVariable;
FDelegateHandle EndFrameDelegateHandle;
FDelegateHandle ModulesChangedDelegateHandle;
bool StartLiveCoding();
void OnEndFrame();
void OnModulesChanged(FName ModuleName, EModuleChangeReason Reason);
void UpdateModules();
void EnableModule(const FString& FullFilePath);
void DisableModule(const FString& FullFilePath);
void ConfigureModule(const FName& Name, bool bIsProjectModule, const FString& FullFilePath);
bool ShouldEnableModule(const FName& Name, bool bIsProjectModule, const FString& FilePath) const;
};