Files
UnrealEngineUWP/Engine/Config/Windows/BaseWindowsEngine.ini
chris kulla a609f4caa8 Disable shader warnings as errors
These were not actually enabled at the moment as the cvar was also specified in ConsoleVariables.ini.

Comment the definition in ConsoleVariables.ini (the global default is already 0) which is more in line with how other variables are specified.

Remove the definition from the window ini file until we can resolve remaining issues with SM5 shaders.
#rnx

[CL 33499495 by chris kulla in ue5-main branch]
2024-05-07 18:22:54 -04:00

38 lines
887 B
INI

[Audio]
AudioCaptureModuleName=AudioCaptureWasapi
[OnlineSubsystem]
LocalPlatformName=WIN
[DeviceProfileManager]
DeviceProfileSelectionModule="WindowsDeviceProfileSelector"
[OnlineServices.EOS.Auth]
DefaultExternalCredentialTypeStr=Steam
[PCD3D_SM5]
BindlessResources=Disabled
BindlessSamplers=Disabled
[PCD3D_SM6]
BindlessResources=Disabled
BindlessSamplers=Disabled
[SF_VULKAN_SM5]
BindlessResources=Disabled
BindlessSamplers=Disabled
[SF_VULKAN_SM6]
; To enable experimental Vulkan ray tracing, set both of these values to Enabled.
; NOTE: Must also be enabled in VulkanPC/DataDrivenPlatformInfo.ini
BindlessResources=Disabled
BindlessSamplers=Disabled
[/Script/WindowsRuntimeSettings.WindowsRuntimeSettings]
MaxNumTlsSlots=2048
MaxNumThreadsWithTlsSlots=512
[ConsoleVariables]
; necessary for LowMemoryWarning events to be fired
memory.MemoryPressureCriticalThresholdMB=512