You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
These were not actually enabled at the moment as the cvar was also specified in ConsoleVariables.ini. Comment the definition in ConsoleVariables.ini (the global default is already 0) which is more in line with how other variables are specified. Remove the definition from the window ini file until we can resolve remaining issues with SM5 shaders. #rnx [CL 33499495 by chris kulla in ue5-main branch]
38 lines
887 B
INI
38 lines
887 B
INI
[Audio]
|
|
AudioCaptureModuleName=AudioCaptureWasapi
|
|
|
|
[OnlineSubsystem]
|
|
LocalPlatformName=WIN
|
|
|
|
[DeviceProfileManager]
|
|
DeviceProfileSelectionModule="WindowsDeviceProfileSelector"
|
|
|
|
[OnlineServices.EOS.Auth]
|
|
DefaultExternalCredentialTypeStr=Steam
|
|
|
|
[PCD3D_SM5]
|
|
BindlessResources=Disabled
|
|
BindlessSamplers=Disabled
|
|
|
|
[PCD3D_SM6]
|
|
BindlessResources=Disabled
|
|
BindlessSamplers=Disabled
|
|
|
|
[SF_VULKAN_SM5]
|
|
BindlessResources=Disabled
|
|
BindlessSamplers=Disabled
|
|
|
|
[SF_VULKAN_SM6]
|
|
; To enable experimental Vulkan ray tracing, set both of these values to Enabled.
|
|
; NOTE: Must also be enabled in VulkanPC/DataDrivenPlatformInfo.ini
|
|
BindlessResources=Disabled
|
|
BindlessSamplers=Disabled
|
|
|
|
[/Script/WindowsRuntimeSettings.WindowsRuntimeSettings]
|
|
MaxNumTlsSlots=2048
|
|
MaxNumThreadsWithTlsSlots=512
|
|
|
|
[ConsoleVariables]
|
|
; necessary for LowMemoryWarning events to be fired
|
|
memory.MemoryPressureCriticalThresholdMB=512
|