Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
ben hoffman 920dd97ce4 Blueprint support for FInputDeviceId and FPlatformUserId.
- Expose Platform User IDs and Input Device IDs to blueprints and other UPROPERTY uses allowing users to call functions from blueprints.
- Add events on the game instance that you can hook onto in blueprints
- Add accessors to the PC

#jira UE-147801
#rb marc.audy
#preflight 626ac71cb17dd9121b42650c

[CL 19965758 by ben hoffman in ue5-main branch]
2022-04-28 14:10:49 -04:00
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