Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/UObject
Johan Torp ef8e0c4660 Optimize WITH_CASE_PRESERVING_NAME FName loading
LoadDisplayNames() 1.06s -> 0.24s when async loading the name batch in CachedAssetRegistry.bin during editor startup of an internal project

* Introduce FDisplayNameEntryId to avoid cache misses in FName::GetComparisonIdFromDisplayId() lookups
* Force name batch serialization to use display entry ids to help enforce cooking determinism
* Fix determinism problem when loading then saving via FPackageStoreNameMapBuilder
* Inline FNameEntryId::FromUnstableInt()
* Remove slow IsNumbered() check in CreateFromDisplayId when not using 4B FName
* Remove expensive heap sort by sorting up front instead

#rb rob.millar,matt.peters,pj.kack
#preflight 62664bd06968f18d5137d419

[CL 19899104 by Johan Torp in ue5-main branch]
2022-04-25 03:48:33 -04:00
..
2022-04-07 08:50:44 -04:00