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LoadDisplayNames() 1.06s -> 0.24s when async loading the name batch in CachedAssetRegistry.bin during editor startup of an internal project * Introduce FDisplayNameEntryId to avoid cache misses in FName::GetComparisonIdFromDisplayId() lookups * Force name batch serialization to use display entry ids to help enforce cooking determinism * Fix determinism problem when loading then saving via FPackageStoreNameMapBuilder * Inline FNameEntryId::FromUnstableInt() * Remove slow IsNumbered() check in CreateFromDisplayId when not using 4B FName * Remove expensive heap sort by sorting up front instead #rb rob.millar,matt.peters,pj.kack #preflight 62664bd06968f18d5137d419 [CL 19899104 by Johan Torp in ue5-main branch]