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Given that the second argument is always 360, we can remove some tests for bad ranges of input and use simple truncation/multiplication to compute the result, while retaining good accuracy within reasonable FRotator input value ranges. #jira UE-129730 #preflight 62699851f97c319beba69337 #rb Dmytro.Vovk [CL 19947858 by Zak Middleton in ue5-main branch]