Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental
steven barnett 7b8fb85bb7 # Pushout players that are overlapping physics objects
This change has a number of parts to it

1. Add a mid-phase modification for disabling convex optimization for specific interactions, and use it for interactions involving player capsules so that players do not collide with empty volumes of concave buildings.
2. Ignore debris in hit callback
3. Try to depenetrate player capsule in the direction of the contact, in the up direction, and in the directions normal to the plane shared by those two vectors.

#swarm https://p4-swarm.epicgames.net/reviews/29417971
#rb todd.eckert, michael.lentine
[FYI] chris.caulfield, michael.forot

#localization none
#tests Local tests in PIE

[CL 29490440 by steven barnett in ue5-main branch]
2023-11-06 11:46:29 -05:00
..